Here's the short version of this story: the game plays just as good as it looks. I had an interview to do very soon, and I was sure I wouldn't get a chance to see much of the game before the controller was taken from me, but for that moment, it was just me and Alice. The crowd "ooohed" and "aaahed" as I played the game, and we all drank in the artwork and design. American McGee told the crowd the original sold over one million copies, yet it took this long for EA to greenlight the sequel. Within seconds of my picking up the controller and diving into Alice: Madness Returns, the floor of the Game Developer's Conference was filled with people wanting to get their first look at the sequel to one of gaming's biggest cult hits. You sit down, and when the PR person turns on the system, you grab the controller and thank them profusely. During the canned speeches where gaming celebrities read marketing copy off a teleprompter, you begin to inch towards the back of the room where the single hands-on station for that game happens to be, left unattended while people pretend to be interested in the live action press release taking place in front of them. Here's what you do when you're a single person covering a gaming event and you're focused on one game.
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